Name | Bonus |
---|---|
Acrobatics | 1 |
Appraise | 0 |
Bluff | 9 |
Climb | 2 |
Craft | 0 |
Diplomacy | 5 |
Disable device | 1 |
Disguise | 5 |
Escape artist | 1 |
Fly | 7 |
Heal | 1 |
Intimidate | 9 |
Knowledge (arcana) | 8 |
Knowledge (planes) | 4 |
Linguistics | 1 |
Perception | 10 |
Perform | 5 |
Ride | 1 |
Sense motive | 1 |
Spellcraft | 6 |
Stealth | 1 |
Survival | 1 |
Swim | 2 |
Use magic device | 9 |
Abs | Sorc | DD | Caster |
---|---|---|---|
6 | 5 | 1 | 5 |
Ability | Base | Bonus | Final | Mod |
---|---|---|---|---|
Str | 14 | 0 | 14 | 2 |
Dex | 12 | 0 | 12 | 1 |
Con | 15 | 0 | 15 | 2 |
Int | 10 | 0 | 10 | 0 |
Wis | 12 | 0 | 12 | 1 |
Cha | 18 | 2 | 20 | 5 |
Concent. | HP | CMB | CMD | Fort | Ref | Will |
---|---|---|---|---|---|---|
10 | 52 | 4 | 15 | 4 | 2 | 6 |
1 | 2 | Claws |
---|---|---|
8 | 5 | 8 |
Abs | Touch | Flat |
---|---|---|
15 | 12 | 14 |
Weapon | Atk | Dmg |
---|---|---|
2 x Claws (Magic dmg) | 5 | 1d4 + 2 |
Languages: common, draconic
Spell resistance DC for enemies: 15 +
Spell-lvl (+ 1 for Evos)
Name | Effect |
---|---|
Dancing Lights | V,S; 1min 1-4 lights that can freely move. Range: 150 ft |
Detect Magic | V,S; Range: 60ft cone; Dur: up to 3 rounds. R1: presence of magic auras; R2: number and power of strongest; R3: strength and location of each aura. DC 15 + spelllvl knowledge arcana check for spell school |
Mage Hand | V,S; Range: 35 ; max obj weight: up to 5lbs |
Message | V,S,F; Range: 150ft; Duration 50 min |
Prestidigitation | V,S; Any sort of magical trick without much power |
Mending | V, S; Repair objects for 1d4 |
Name | Effect |
---|---|
Burning Hands | V,S; Range: 15ft cone; ST: Reflex halves; Dmg: 5d4+5 |
Feather Fall | V; Range 35;Dur:5; Fallspeed: 60ft/round |
Shield | V,S; Dur: 5min; negates magic missile; +4AC (shield bonus (also vs touch)) |
Mage Armor | V,S,F; Dur: 5h; +4AC (armor bonus (also vs touch)) |
Magic Missile | 'V, S, 150ft. Dmg 1d4+1/missile; 3 missiles. Hits ALWAY. |
Name | Effect |
---|---|
Flaming Sphere | V,S; d=5ft;Speed 30ft;Reflex negates; dmg: 3d6+3; Range: 150; Duration: 1 round per level; moving the sphere is a movement action for the caster. |
Resist Energy | V, S, DF; duration: 50min. Resist 10 vs chosen energy type |
Pyrotechnics | V,S, M; dur: 1d4+1 rounds; range: 400ft + 40/lvl. Turns a fire into a firework or a smoke cloud. *Firework*: Creatures within 120ft and direct line of sight become blinded. (Will negates, Spell resistance negates) *SmokeCloud*: dur: 5 rounds.All sight (even darkvision) is negated. All within cloud take -4str and -4 dex. Duration starts after leaving the cloud. Fortitude negates, Spellresistance doesn't apply |
Name | Bonus |
---|---|
Combat Casting | +4 on concentration checks while casting defensively or grappled |
Eschew Materials | Don't need material components worth less than 1gp |
Spellfocus (Evo) | +1 DC on saving throws vs my evocations |
Toughness | +1 HP per lvl |
Weapon Focus Natural Weapons | +1 on attack rolls with natural weapons |
Skilled | HUmans get one extra skillpoint per level |
Claws | Can grow claws |
Bloodline Arcana | +1 dmg per die for firespells |
Dragon Resistance | +1 Natural armor; resist fire 5 |
Name | Bonus |
---|---|
Insect Helmet | +1AC that stacks with mage armor |
Ring of Protection | +1 Deflection Bonus |
Charisma Headband | +2 Charisma |
Boots of vaulting | Ignore an additional 10ft of falling distance when using acrobatics. Once per round as Free action gain a +10 bonus to jump. The jump is treated as if having a running start. +10 bonus on acrobatics check to avoid AOO after landing. |
Shimmerrobe | Delay 50% of all dmg taken to the end of my next turn |